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In computing, a hang or freeze occurs when either a computer program or system ceases to respond to inputs. A typical example is a graphical user interface that no longer responds to the user's keyboard or mouse, but the term covers a wide range of behaviors in both clients and servers, and is not limited to graphical user interface issues. Hangs have varied causes and symptoms, including software or hardware defects, such as an infinite loop or long-running uninterruptible computation, resource exhaustion (thrashing), under-performing hardware (throttling), external events such as a slow computer network, misconfiguration, and compatibility problems. The fundamental reason is typically resource exhaustion: resources necessary for some part of the system to run are not available, due to being in use by other processes or simply insufficient. Often the cause is an interaction of multiple factors, making "hang" a loose umbrella term rather than a technical one. A hang may be temporary if caused by a condition that resolves itself, such as slow hardware, or it may be permanent and require manual intervention, as in the case of a hardware or software logic error. Many modern operating systems provide the user with a means to forcibly terminate a hung program without rebooting or logging out; some operating systems, such as those designed for mobile devices, may even do this automatically. In more severe hangs affecting the whole system, the only solution might be to reboot the machine, usually by power cycling with an on/off or reset button. A hang differs from a crash, in which the failure is immediate and unrelated to the responsiveness of inputs. == Multitasking == In a multitasking operating system, it is possible for an individual process or thread to get stuck, such as blocking on a resource or getting into an infinite loop, though the effect on the overall system varies significantly. In a cooperative multitasking system, any thread that gets stuck without yielding will hang the system, as it will ''wedge'' itself as the running thread and prevent other threads from running. By contrast, modern operating systems primarily use pre-emptive multitasking, such as Microsoft Windows 2000/XP/Vista/7, Apple Computer's Mac OS X and Linux. In these cases a single thread getting stuck will not necessarily hang the system, as the operating system will preempt it when its time slice expires, allowing another thread to run. If a thread does hang, the scheduler may switch to another group of interdependent tasks so that all processes will not hang. However, a stuck thread will still consume resources: at least an entry in scheduling, and if it is running (for instance, stuck in an infinite loop), it will consume processor cycles and power when it is scheduled, slowing the system though it does not hang it. However, even with preemptive multitasking, a system can hang, and a misbehaved or malicious task can hang the system, primarily by monopolizing some other resource, such as IO or memory, even though processor time can't be monopolized. For example, a process that blocks the file system will often hang the system. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Hang (computing)」の詳細全文を読む スポンサード リンク
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